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Godus 22cans logo
Godus 22cans logo













godus 22cans logo

Look at that, even with everyone paid out for a second year, they're still slightly in the green, although I would imagine that external expenses would bring that slightly into the negative. So now let's divide $566,480 amongst 10 individuals who are each getting that same, estimated, even salary of $45,000 My theory on that is, if we are going to make something truly new – something where people can’t say “well it’s a bit of this game mixed with a bit of that one” – then we need to hire people who exist outside of our box." Then, lastly, five people who work outside of games. They’re going to be graduates, or maybe people who have done some intern stuff.

godus 22cans logo

They’ve probably hardly ever worked at a games company. "Then, adding to those twelve, we’re going to hire five people who haven’t had any industry experience at all. This means that, as it stands, if there were 30,000 copies sold, 22Cans would have to fire multiple individuals to continue development of Godus.

godus 22cans logo

#GODUS 22CANS LOGO FULL#

Since it's been about a year since production began, we can assume that each salary has been paid in full and that the remaining dividend is around $566,480. It is sadly impossible to properly estimate how many people actually purchased Godus, and my estimates were probably way the ♥♥♥♥ off using Steamcharts. Whatever spur was motivating me to create this post at 2AM is now lesser, and I am realizing how silly some of my deductions were.















Godus 22cans logo